This goes back to a fundamental question that I asked when The Elder Scrolls Online was first announced. I thought SWTOR was the final object lesson any other studio would need to scale back whatever future plans they had for their own expensive MMO attempts, but it appears that lesson didn't sink in for TESO, and they may end up paying the price for it. ![]() It's not only subscription fees that are becoming out of fashion, but the very concept of huge budget, AAA MMOs in general. I'm not sure if it's arrogance, the idea that people love the Elder Scrolls so much they'll pay $60 for a box copy and $180 a year to play TESO, but it's bad business sense at the very least. It's something almost never seen across console titles especially, and while TESO might have put up Skyrim-ish sales numbers with fee-less release, that $15 charge is going to severely limit their cross-platform audience to only the series' most devoted fans. But then I, and all other console players like me, will slam into the iron gate that's the game's $15 monthly subscription fee.Ĭonsole players, and hell, most PC players these days that aren't die hard WoW or EVE Online devotees, have no patience for the increasingly outdated monthly subscription model. I certainly would give TESO a shot on my One or PS4, even though I'm not normally a big PC MMO guy. There are some who are saying that by being cross-platform, an MMO that functions on PC, PS4 and Xbox One, that the game will have an expanded reach that SWTOR, and most other MMOs, don't. Though the Elder Scrolls is certainly a beloved series, and we all have our own fond memories of Skyrim, Oblivion, Morrowind and so on, it's certainly no Star Wars, and an MMO version of the game isn't something that deserves anywhere remotely near a $200M budget. Choose High Isle as your starting zone to get right into the new Chapter from the get-go.And that seems to be exactly what's happening with The Elder Scrolls Online. Here, players can choose almost anywhere to begin their adventure, thanks also to ESO's player-leveled world systems. Choose High Isle As Your Starting LocationĪfter starting a new character in Elder Scrolls Online and completing the relatively short tutorial, players are presented with a room full of portals to numerous zones in Tamriel and beyond. If you have a hard time, look on the world map for the name of the NPC you are supposed to talk to for travel to High Isle, as the locations each Boatswain can take you to are listed under their name. ![]() The easiest way to do this quickly is to take the "Of Knights and Knaves" quest from the DLC tab of the Collections menu, as this will guide you directly towards the nearest fast-travel point to High Isle. To get to High Isle by boat, head to your faction's capital and look for an NPC near the docks who can take you to High Isle. ![]() To get there by Wayshrine, zoom in on this location and select the Wayshrine in Gonfalon Bay - you don't need to have visited this Wayshrine, as it comes unlocked with the DLC. On the very far left of the world map, west of Glenumbra, players can just about make out the small island that is High Isle (and Amenos).
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